*Fixed crash when Herobrine Warrior attempts to break blocks to reach it's target when it has no current target. *Herobrine Spy and Stalker now properly spawn in peaceful mode. *Fixed crash when missing save data for a world. *Statues of Herobrine can now spawn on any block in any mountain or hill biome and the stony beach *Trapped House can now spawn on any block *Survivor base can now spawn in any overworld land biome ![]() *Structures now work with the /locate command *Terrain now properly adapts around custom structures *World generation is now handled mostly through data ![]() *Altar of Herobrine is now crafted with gold ingots instead of gold blocks to be less annoying to obtain *Minor texture improvements with Cursed Diamonds, Cursed Dust, and the Altar of Herobrine *All textures are based off their latest vanilla counterparts *Herobrine now spawns on the outer end islands by default *Herobrine now uses random number generation for various attacks and events to add more variation to gameplay I personally didn't like the vanilla options and hated the idea of dependencies outside Fabric API so I made my own system *Mod now uses a custom save data API to handle config and world save data that stores values in JSON files. ![]() +Herobrine Mage has an extra magical ability named "Hold", inspired by Force Choke from Star Wars Tested to work on Quilt loader >= 0.19.0 and QFAPI >= 7.0.2 + QSL >= 6.0.3
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